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Monday, 29 April 2013

Outline Storyline with Breakpoints and more

Whislt discussing the game idea to my client I made some drastic changes to the story to fit in with the new layout of the game that was discussed in the Power-Point Presentation which I did a couple of weeks ago. The first drasic change to the story was that the main character, Rango, would have some motivation to kill the main villain of the game which is why I placed the story about Rango's brother being killed by the main villain another plot point within the storyline. Another change I made to the storyline was the setting which was supposed to be set in a city in the middle of the Atlantic Ocean but was changed to a Desert setting because I felt that the harshness of the Desert would make the game gritty.


Gameplay Rules in the game haven't changed since the game is designed to be a Hack and Slash type game mixed with a bit of Thrid Person Shooting elements but some gameplay aspect to the game I have added that originally wasn't suppose to be within the game. I decided that the environment should be a more destructable so that the gamer playing the game can use the environment to their advantage to solve short puzzles or to just say a water tower and destory the legs so that it would fall down onto the enemies. Another new gameplay feature would be the damage system, this has been completely overhauled as it was at first just a standard health bar but now the gamer can actually gain health by simple collect adrenaline points which helps boost the character's health and even upgrades their strength meaning it gives the gamer's the ability to use stronger attacks and shoot faster. The last change I made the gameplay is the combat, the game's combat was originally just a standard hack and slash much like Devil May Cry but then I decided to add some thrid person shooter aspects to the gameplay and soon it felt more unique and the gameplay was more enjoyable because the camera was able to move around without camera view being blocked by an item within the game.

The platforms in which the game will be based on will be decided by my client which is still to be confirmed but the only known platform at this very time that has been confirmed to be getting the game is the PlayStation 4 and the Wii U. No other platform has been confirmed as of yet. I would like if the game was released on all platforms but the client, Shiny Money, wish to keep it simple.

Monday, 22 April 2013

Powerpoint Presentation

For a part of my studies into creating my own character I had to create a powerpoint presentation to present to my employers. Whilst I was creating my presentation I began to do some research on different characters to get a feel of how they are developed and what makes them appealable characters, this would help with my character's attitude and apperence. For the examples in my presentation I choose:

 Crash Bandicoot because even though he can't talk fully he is still a likeable character because of the way he reacts to dangerous situations by just treating it like it was an every day job.

Duke Nukem was the second character I choose because of his comedic attitude but he also uses immature humour which many people says makes him feel like an 80's cop which many people like due to how childish the lines are but it still makes the character look cooler then they already are.

Grayson from Bulletstorm was my last character I choose because his apperence fitted what I was going for in my character but with a mix of Crash Bandicoot. Grayson's apperence was one of his features that many people liked about him but his attitdue was the main reason why he was so likeable.

After choosing the three characters that inspired my character's creation and moved on to my character himself. I started by developing a quick bio for the character, I talked about the age, gender, job description and so on and also developed a quick back story to how the game beings.

Once I finished talking about the main character and his motivation, I then moved onto the villain who I also made a quick bio but since I didn't draw any concept art for the villain I decided to grab a picture from Google images as a reference in the powerpoint presentation to show what the idea of the villain and what I believed him to look like.

After I finished creating my powerpoint presentation I was ready to do the presentation. Through my presentation I talked about in depth all the back-story, the reasons why I choose the design for the character and even the main story of the game that he will be appearing in. At the end of the presentation I thought I did good but I could have fixed up a few parts in the powerpoint presentation such as the villain's bio and what sounds that will be in the game.

Monday, 8 April 2013

Research of Game Companies - Iconic Characters - Naughty Dog

The second company that I'm doing research on is an American Company by the name of Naughty Dog. Naughty was the creator of many iconic characters, one of which that actually inspired my character design for the video game I have been working on. As I said, Naughty Dog has so many characters but I will only choose from about 3 characters.

Nathan Drake -

Nathan Drake is the most famous video game character on the PlayStation 3, he is also a mix of Indiana Jones and Lara Croft since the Uncharted series is inspired by games like Tomb Raider and films such as Indiana Jones. The main selling point of this character is that he is everything a person wants to be and also the character of Nathan Drake is incredibly likeable because of his additude.

Crash Bandicoot -

Crash Bandicoot is one of the many iconic video game characters that even though they aren't around anymore they are still memorable for what they did for gaming. Crash first appeared on the PlayStation One which was released during the early 90's and with the help of Crash actually made the PlayStation One the must have console during the 90's. His appeal comes from the gameplay style of his game which is similar to that of a classic 3D Mario game on the N64 which many people loved and Crash improved the formual.


Jak -

Jak was the first new IP in the PlayStation 2 generation and his games were incredibly popular amongst PlayStation fans. He was a character that was slowly developed over time and became a just as popular as Crash and helped the PlayStation 2 to survive and many people still see him as the perfect character and at first his selling point was that he never talked in the original game but later on started to talk which was unique for the time but it made the character seem like he was growning up along side the many fans that have played his games which makes him sort of like a childhood friend almost.